![]() ![]() ![]() Furthermore, if there's any arrows pointing to the skill we want, we'll need to also put 1 point into the skills those arrows originate from. Traditionally, skills at the very top of the tree can be unlocked from the getgo, but each step down from the top means we'll need to be level 6, 12, 18, 24, or 30 for the very bottom, to be able to put points into those skills. Which ones we can unlock at what time depends on two factors: where the skill is at in the tree, and what arrows are pointing to the skill. Each level, we'll get 1 skill point, and we can put that into these skill icons to unlock those skills for use. I'm only showing this bow and crossbow tree because this will largely be the only relevant tree Arty will use. Each character class has three different skill trees to choose from. It's time for Arty to finally use those skill points I've been holding onto. Many mods up the amount of drops and chances of finding magic items, and Resurgence is one of them, which probably explains the bizarre luck. There are, however, plenty of junk modifiers that we can live without, so early on it's actually smarter to go for gear that has the enchantments you want, as apposed to gear that has six enchantments and none of them are noticeably useful for you. 2 important ones mind you but still) They're big dumps of extra bonuses and early on they're (supposed to be) hard to find. (And this one in particular only rolled 2. Yellow or rare items, meanwhile, can have anything from two to six enchantments. (The mana leech, in this case.) This can be anything from added weapon damage to extra stats to added resistances, damage reductions, and beyond. She's, annoyingly, lucky.īlue, or magic, items means they are enchanted with one or two magical properties. The ring bases are also new and, for a weapon slinger like Arty, having a Bone Ring drop early is extremely good.įurthermore, I wanted to cover different-colored items, but miraculously, Arty only got yellow items to drop and not a single blue throughout the Den. Amazon in particular, since quivers are largely obsoleted by this mod, get quiver off-hands to use. That's because Resurgence adds in white base item types for jewelry and new off-hand items for extra mods. You may have noticed I had weird looking rings and gear in my inventory. (It's just none of the good skills in vanilla are melee.) If anything, while every class has their own gear only they can equip, the fact that Amazon has several different types of weapons for herself is honestly kinda wild.Īrty will live in Resurgence, and unfortuantely since there's 7 classes and I have 4 mods that means she will live there alone. I'm not too sure why you would because she gets class-exclusive ranged weapons but the option is there, and I suppose some of those exclusive weapons are melee as well. Across mods you can expect to see that, but there are melee options available for Amazon. Starting with the Amazon, I already said she's the ideal ranged class and she's from Sanct-Hawaii, but what I mean by that is, even in other mods, Amazon has a lot of spell and/or ranged builds, not melee. The mods, mostly, respect the original class designs, so I should be able to explain them across all mods. Well, now's a good time to go over who they are and what they do. So last time you may have wondered about this campfire, and the 6 other heroes we kinda left behind. ![]()
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